ATK9999 STUDIOS
Engineering, art, and games players
come back to.
Who we are
Game Architects
Built by a studio of game developers, designers, and 3D modelers, our vault opens up the gameplay systems, multiplayer code, backend integrations, art pipelines, and tooling behind our shipped titles.
All ready for your game.
Featured Projects
Selected Works
Featured Projects presents a curated selection of our strongest titles, where design, engineering, and live operations come together to ship games players keep coming back to.
The services we provide
Crafted Solutions
From scoping and design to engineering, art, and live operations, we deliver end-to-end production that helps partners ship on schedule, hook players from day one, and grow communities that last.
Defining the core loop
Game Design
01
Game design is the silent language your title speaks, blending mechanics, pacing, and feel to create the best experience that turns first-time players into long-term fans.
Living gameplay
Player Experience
02
Player experience is how a session actually feels, the seamless connection of design, multiplayer, and backend that turns first sessions into long-running communities.
Where style meets craft
Art Direction
03
Art direction turns concept into a world players can read at a glance. Every detail is shaped with intent so your game looks and sounds unmistakably its own.
Vision into pipeline
Prod Strategy
04
We build production strategies that line up your scope, budget, and milestones with the gameplay you set out to make. This is the foundation that guides every design and engineering call, and we are genuinely proud of that.
Players who come back
Retention Design
05
We design and tune for retention from day one. Onboarding beats, economy curves, and content cadence are measured against D1, D7, and D30 so the hook that lands a new player is the same loop that keeps them on day thirty.
Communities that last
Live Operations
06
We run live ops that reach past the launch window. From content updates and event cadence to economy tuning and community feedback loops, we keep players coming back and your game evolving for years.
( FAQ )
Got Questions?
Transparency and open communication are at the heart of how we work. That’s why we believe in answering your questions honestly and thoroughly before we even begin working together.
Got Questions? We've Got Answers!
Have questions about how we build, how long it takes, or how a partnership works? Here are quick answers to the things partners ask us most, covering engines and platforms, end-to-end scope, prototyping and QA, live operations, and IP protection.
- How we build – Get clear and concise explanations.
- Need quote? – Reach out, and we’ll respond quickly.
- Looking for details? – Browse through our FAQs for instant answers.
We believe great games start with honest conversations about scope, timeline, and trust. Whether you’re scoping a new title, evaluating co-development partners, or just exploring what’s possible, we’re happy to talk.
We specialize in Unity and C#, the foundation behind every title we ship. We deliver cross-platform builds for mobile (iOS / Android), WebGL, and PC Standalone, with real-time multiplayer built on Photon PUN2 and Photon Fusion.
On the backend side we work across Azure, AWS, PlayFab, Firebase, Google Cloud, and NodeJS. We pick what fits the scale and operational profile of each title.
Yes. Our current portfolio includes Ridiculous Zombieland and Ridiculous Shooter, both taken end-to-end in-house from concept
through live service.
Ridiculous Shooter, built around an in-game NFT minting system on the Myria SDK, secured a $250k development grant and strategic partnership from Myria. That kind of investor confidence is a direct signal of what we can ship from the ground up.
Our leadership brings 15+ years of full-cycle game development across mobile, WebGL, and PC. Whether you need a co-development partner for a single milestone or a full external studio, we scope to your stage.
Every project starts with a focused prototype phase aimed at proving the core game-feel before committing to full production.
On MetaRush, built alongside the Myria CTO and industry veterans from Blizzard, Ubisoft, and CD Projekt Red, we delivered early playable builds and a custom in-game Parameter Tuning system so QA and design could iterate without rebuilding.
That mindset carries through every project: rapid playable iterations, automated CI/CD build pipelines, internal and external playtests, and live telemetry the moment we hit beta.
Yes. Live service is core to what we build. Studio titles like Ridiculous Zombieland and Ridiculous Shooter are architected for
ongoing service from day one.
Our leadership brings 15+ years of experience designing systems that evolve through continuous patches, seasonal content, balancing passes, and platform updates.
We architect cloud backends on Azure, PlayFab, and AWS designed
to scale with your player base, with telemetry dashboards and CI/CD pipelines so updates ship safely and quickly long after release.
Every engagement starts with a mutual NDA before any design or code is shared. Our ongoing partnership with Myria operates under strict confidentiality, and our team's broader NDA experience includes PORTALBALL, an AR baseball mobile title built for AT&T and MLB manager Joe Girardi under full pre-launch confidentiality before its press debut in the Wall Street Journal.
All IP, including code, assets, and designs, are assigned to the client on delivery. Repositories are access-controlled per client, and every team member is bound by corporate and individual confidentiality agreements.